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public static void IsNull(Object value, string message);
public static void IsNull(T value);
public static void IsNull(T value, string message);


valueThe Object or type being checked for.
messageThe string used to describe the Assert.


Assert the value is null.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { MyClass myClassReference;

void Update() { // Make sure the myClassReference reference is never set Assert.IsNull(myClassReference); } }

public class MyClass {}

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