Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Append-consume ComputeBuffer type.
Allows a buffer to be treated like a stack in compute shaders. Maps to
ConsumeStructuredBuffer<T> in HLSL.
stride passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Microsoft's HLSL documentation on AppendStructuredBuffer and ConsumeStructuredBuffer.
The buffer size value can be copied into another buffer using ComputeBuffer.CopyCount, or explicitly reset with ComputeBuffer.SetCounterValue.
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.