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GUIStyle.font

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public var font: Font;
public Font font;

Description

The font to use for rendering. If null, the default font for the current GUISkin is used instead.

// Prints name of the font that button is using.

function OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); } }