Version: 2022.3
  • C#


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public static int defaultSolverIterations;


The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.

If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

Note: Changing the defaultSolverIterations does not affect already created Rigidbodies. To change an existing Rigidbody please use Rigidbody.solverIterations.

Additional resources: Physics.defaultSolverVelocityIterations.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.defaultSolverIterations = 10; } }