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|propertyName||Property name, e.g. "_MainTex".|
|nameID||Property name ID, use Shader.PropertyToID to get it.|
|texture||Texture to set.|
Set a named texture.
Many shaders use more than one texture. Use SetTexture to change the texture (identified by shader property name, or unique property name ID).
When setting textures on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
See Also: mainTexture property, GetTexture, Shader.PropertyToID, Properties in Shader Programs.