Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|nameID||Property name ID, use Shader.PropertyToID to get it.|
|name||Property name, e.g. "_MainTex".|
|value||Texture to set.|
Sets a named texture.
Many shaders use more than one texture. Use SetTexture to change the texture (identified by shader property name, or unique property name ID).
When setting textures on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
See Also: mainTexture property, GetTexture, Shader.PropertyToID, Properties in Shader Programs.