Version: 2019.3
  • C#

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Determines how the up vector is calculated.

When set to true, the constraint uses Animations.LookAtConstraint.WorldUpObject to calculate the up vector. When set to false, the constraint uses the world's Y axis rotated by Animations.LookAtConstraint.Roll as the up vector.

Did you find this page useful? Please give it a rating: