Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|torque||Torque to apply.|
|mode||The force mode to use.|
Apply a torque at the rigidbody's centre of mass.
A torque is conceptually a force being applied at the end of an imaginary lever, with the fulcrum at the centre of mass. A torque of five units could thus be equivalent to a force of five units pushing on the end of a lever one unit long, or a force of one unit on a lever five units long. Unity's units are arbitrary but the principle that torque = force x lever length still applies.
Note that unlike a 3D Rigidbody, a Rigidbody2D can only rotate in one axis and so torque is a float value rather than a vector.
See Also: AddForce, AddForceAtPosition, Rigidbody.AddTorque.