GameViewRenderMode

enumeration

Description

Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode.

Properties

NoneDisables rendering of any new frames from the eyes in the Game view or in the main window on a host PC.
LeftEyeRenders the left eye of the XR device in the Game View window or in main window on a host PC.
RightEyeRenders the right eye of the XR device in the Game View window or in main window on a host PC.
BothEyesRenders both eyes of the XR device side-by-side in the Game view or in the main window on a host PC.
OcclusionMeshRenders both eyes of the XR device, and the occlusion mesh, side-by-side in the Game view or in the main window on a host PC.
MotionVectorsRenders both eyes (motion vectors) of the XR device side-by-side in the Game view or in the main window on a host PC. Only works if the motion vector texture is in-use.

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