Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

NavMeshAgent.SetAreaCost

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetAreaCost(int areaIndex, float areaCost);

Parameters

areaIndex Area cost.
areaCost New cost for the specified area index.

Description

Sets the cost for traversing over areas of the area type.

If you enable or disable the agent then the cost will be reset to the default layer cost.