Version: 2022.3
LanguageEnglish
  • C#

ParticleSystemJobData

struct in UnityEngine.ParticleSystemJobs

/

Implemented in:UnityEngine.ParticleSystemModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This struct specifies all the per-particle data.

Properties

aliveTimePercentSpecifies how long each particle has been alive.
axisOfRotationsSpecifies an axis of rotation for each particles, in radians.
countSpecifies the number of particles alive in the Particle System.
customData1This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
customData2This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
inverseStartLifetimesThe lifetime of each particle, stored as 1.0f / lifetime.
meshIndicesSpecifies a mesh index for each particle.
positionsThe position of each particle.
randomSeedsThe random seed assigned to each particle.
rotationalSpeedsThe angular velocity of each particle.
rotationsThe rotation of each particle.
sizesThe size of each particle.
startColorsThe initial color of each particle.
velocitiesThe velocity of each particle.