Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

VisualEffect.SetTexture

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Declaration

public void SetTexture(int nameID, Texture t);

Declaration

public void SetTexture(string name, Texture t);

Parameters

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
t The new texture value.

Description

Sets the value of a named texture property.

Automatically changes overridden state for this property to true. If the provided texture dimension doesn't correspond to the expected dimension, this function can log an error. If that happens, this assignment is ignored.