Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|threeD||Use this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D.|
|stream||Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true). The latter will disable seeking on the clip (with .time and/or .timeSamples).|
|audioType||The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.|
AudioClip The returned AudioClip.
Returns an AudioClip generated from the downloaded data (Read Only).
The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV. Note that the XM, IT, MOD or S3M format can also be streamed in, but realtime playback of these is not supported, because all the data must be present before playback can begin, so for these tracker formats AudioClip.isReadyToPlay must switch to true before the clip may be assigned to and AudioSource and played back.
Note: In Unity 5.x the
threeD argument is ignored. The AudioSource component controls whether the sound is 3D or 2D.
Did you find this page useful? Please give it a rating: