Version: 2019.1 (switch to 2018.4
  • C#


struct in UnityEngine.Animations


Implemented in:UnityEngine.AnimationModule

Implements interfaces:IPlayable

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




An implementation of IPlayable that controls an animation layer mixer.

NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.

Static Properties

NullReturns an invalid AnimationLayerMixerPlayable.

Public Methods

IsLayerAdditiveReturns true if the layer is additive, false otherwise.
SetLayerAdditiveSpecifies whether a layer is additive or not. Additive layers blend with previous layers.
SetLayerMaskFromAvatarMaskSets the mask for the current layer.

Static Methods

CreateCreates an AnimationLayerMixerPlayable in the PlayableGraph.

Did you find this page useful? Please give it a rating: