struct in UnityEngine.Animations
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An implementation of IPlayable that controls an animation layer mixer.
NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.
|Null||Returns an invalid AnimationLayerMixerPlayable.|
|IsLayerAdditive||Returns true if the layer is additive, false otherwise.|
|SetLayerAdditive||Specifies whether a layer is additive or not. Additive layers blend with previous layers.|
|SetLayerMaskFromAvatarMask||Sets the mask for the current layer.|
|Create||Creates an AnimationLayerMixerPlayable in the PlayableGraph.|
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