ParticleSystemMeshDistribution

enumeration

Description

Sets which method Unity uses to randomly assign Meshes to particles.

The ParticleSystemRenderer uses this to determine how often to randomly select each Mesh.

Properties

UniformRandomUse a uniform random value to give each Mesh an equal chance to appear.
NonUniformRandomUse per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh.

Did you find this page useful? Please give it a rating: