Version: 2017.1 (switch to 2017.2b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIStyle.Draw

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Draw(position: Rect, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw this GUIStyle on to the screen, internal version.

Draw plain GUIStyle without text nor image.


public function Draw(position: Rect, text: string, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, string text, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with a text string inside.


public function Draw(position: Rect, image: Texture, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, Texture image, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.


public function Draw(position: Rect, content: GUIContent, controlID: int): void;
public void Draw(Rect position, GUIContent content, int controlID);
public function Draw(position: Rect, content: GUIContent, controlID: int, on: bool): void;
public void Draw(Rect position, GUIContent content, int controlID, bool on);
public function Draw(position: Rect, content: GUIContent, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.