class in UnityEngine
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A UnityGUI event.
Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.
For each event OnGUI is called in the scripts; so OnGUI is potentially called multiple times per frame. Event.current corresponds to "current" event inside OnGUI call.
Additional resources: GUI Scripting Guide, EventType.
|The current event that's being processed right now.
|Is Alt/Option key held down? (Read Only)
|Which mouse button was pressed.
|Is Caps Lock on? (Read Only)
|The character typed.
|How many consecutive mouse clicks have we received.
|Is Command/Windows key held down? (Read Only)
|The name of an ExecuteCommand or ValidateCommand Event.
|Is Control key held down? (Read Only)
|The relative movement of the mouse compared to last event.
|Index of display that the event belongs to.
|Is the current keypress a function key? (Read Only)
|Is this event a keyboard event? (Read Only)
|Is this event a mouse event? (Read Only)
|The raw key code for keyboard events.
|Which modifier keys are held down.
|The mouse position.
|Is the current keypress on the numeric keyboard? (Read Only)
|Specifies the state of the pen. For example, whether the pen is in contact with the screen or tablet, whether the pen is inverted, and whether buttons are pressed.
|The type of pointer that created this event (for example, mouse, touch screen, pen).
|How hard pen pressure is applied, normalized between 0 (no pressure) and 1 (maximum pressure).
|Is Shift held down? (Read Only)
|Specifies the angle of the pen relative to the X and Y axes, expressed in radians.
|Specifies the rotation of the pen around its axis, expressed in radians. The default value is 0.
|The type of event.
|Get a filtered event type for a given control ID.
|Use this event.