Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

NavMesh.AddLink

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static AI.NavMeshLinkInstance AddLink(AI.NavMeshLinkData link);

Parameters

link Object that describes the properties of the link.

Returns

NavMeshLinkInstance Object that identifies the added link.

Description

Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.

Returns an instance identifier for the added link.

The returned instance is valid if the link was successfully added. The instance can be used to later remove the link using RemoveLink().

Note: If the area is set to Not Walkable, or if adding a link would exceed the maximum number of active links (65535) the link will fail to be added – and the valid property will be false.

Additional resources: RemoveLink.


Declaration

public static AI.NavMeshLinkInstance AddLink(AI.NavMeshLinkData link, Vector3 position, Quaternion rotation);

Parameters

link Object that describes the properties of the link.
position Translate the link to this position.
rotation Rotate the link to this orientation.

Returns

NavMeshLinkInstance Object that identifies the added link.

Description

Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.

Returns an instance identifier for the added link.

This function is similar to AddLink above, but the position and rotation specified is applied to the start and end positions of the link. The rotation also specifies the local up-axis of the link.