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SkinnedMeshRenderer.GetBlendShapeWeight

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public float GetBlendShapeWeight(int index);

Description

Returns weight of BlendShape on this renderer.

Index must be smaller than Mesh.blendShapeCount of a mesh attached to this renderer. At weight 0 BlendShape has no influence, at weight 1 BlendShape is fully active, but weight is not limited to [0; 1] range.

See Also: SetBlendShapeWeight.

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