Version: 2020.3
  • C#


class in Unity.Burst


Implemented in:UnityEngine.CoreModule

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The BurstDiscard attribute lets you remove a method or property from being compiled to native code by the burst compiler.

By default, a job compiled with burst will compile all methods. In some cases, you could have managed methods that cannot be compiled to native (e.g checking for validity only valid in a managed environment or logging using managed objects...etc) and should not be executed at runtime. In that case you can use this attribute to mark a method or property as not compilable by the burst compiler.

using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;

public struct MyJob : IJob { // ...

[BurstDiscard] public void NotExecutedInNative() { Debug.Log("This is a log from a managed job"); }

public void Execute() { // The following method call will not be compiled NotExecutedInNative(); } }