struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseParameters that configure a culling operation in the Scriptable Render Pipeline.
Obtain a ScriptableCullingParameters struct by calling Camera.TryGetCullingParameters.
Note that you can obtain and view a ScriptableCullingParameters struct from a Camera in the Built-in Render Pipeline; however, changing the values has no effect.
The following Scriptable Render Pipeline code demonstrates how to obtain a ScriptableCullingParameters struct from a Camera using Camera.TryGetCullingParameters, configure the struct, and then pass the struct to ScriptableRenderContext.Cull to obtain a CullingResults struct. You can then use the CullingResults struct in a call to ScriptableRenderContext.DrawRenderers.
using UnityEngine; using UnityEngine; using UnityEngine.Rendering;
public class ExampleRenderPipelineInstance : RenderPipeline { public ExampleRenderPipelineInstance() { }
protected override void Render(ScriptableRenderContext context, Camera[] cameras) { // Get the culling parameters from the desired Camera if (cameras[0].TryGetCullingParameters(out var cullingParameters)) { // Change culling parameters to configure the culling operation cullingParameters.cullingOptions &= ~CullingOptions.OcclusionCull; cullingParameters.isOrthographic = false;
// Schedule the cull operation CullingResults cullingResults = context.Cull(ref cullingParameters);
// Place code that schedules drawing operations using the CullingResults struct here // See ScriptableRenderContext.DrawRenderers for details and examples // …
// Execute all of the scheduled operations, in order context.Submit(); } } }
Additional resources: Camera.TryGetCullingParameters, ScriptableRenderContext.Cull, CullingResults, ScriptableRenderContext.DrawRenderers.
cullingJobsLowerLimit | The lower limit to the value ScriptableCullingParameters.maximumPortalCullingJobs. |
cullingJobsUpperLimit | The upper limit to the value ScriptableCullingParameters.maximumPortalCullingJobs. |
layerCount | The amount of layers available. |
maximumCullingPlaneCount | Maximum amount of culling planes that can be specified. |
accurateOcclusionThreshold | This parameter determines query distance for occlusion culling. |
cameraProperties | Camera Properties used for culling. |
conservativeEnclosingSphere | This property enables a conservative method for calculating the size and position of the minimal enclosing sphere around the frustum cascade corner points for shadow culling. |
cullingMask | The mask for the culling operation. |
cullingMatrix | The matrix for the culling operation. |
cullingOptions | Flags to configure a culling operation in the Scriptable Render Pipeline. |
cullingPlaneCount | Number of culling planes to use. |
isOrthographic | Is the cull orthographic. |
lodParameters | LODParameters for culling. |
maximumPortalCullingJobs | This parameter controls how many active jobs contribute to occlusion culling. |
maximumVisibleLights | This parameter controls how many visible lights are allowed. |
numIterationsEnclosingSphere | |
origin | Position for the origin of the cull. |
reflectionProbeSortingCriteria | Reflection Probe Sort options for the cull. |
shadowDistance | Shadow distance to use for the cull. |
shadowNearPlaneOffset | Offset to apply to the near camera plane when performing shadow map rendering. |
stereoProjectionMatrix | The projection matrix generated for single-pass stereo culling. |
stereoSeparationDistance | Distance between the virtual eyes. |
stereoViewMatrix | The view matrix generated for single-pass stereo culling. |
GetCullingPlane | Fetch the culling plane at the given index. |
GetLayerCullingDistance | Get the distance for the culling of a specific layer. |
SetCullingPlane | Set the culling plane at a given index. |
SetLayerCullingDistance | Set the distance for the culling of a specific layer. |
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