Version: 2019.4
LanguageEnglish
  • C#

Bounds.SetMinMax

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetMinMax(Vector3 min, Vector3 max);

Description

Sets the bounds to the min and max value of the box.

Using this function is faster than assigning min and max separately.