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public method Contains(point: Vector2): bool;
public bool Contains(Vector2 point);
public method Contains(point: Vector3): bool;
public bool Contains(Vector3 point);
public method Contains(point: Vector3, allowInverse: bool): bool;
public bool Contains(Vector3 point, bool allowInverse);


point Point to test.
allowInverse Does the test allow the Rect's width and height to be negative?


bool True if the point lies within the specified rectangle.


Returns true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.

#pragma strict
public class RectExample extends MonoBehaviour {
	function Update() {
		var rect: Rect = new Rect(0, 0, 150, 150);
		if (rect.Contains(Input.mousePosition))
using UnityEngine;

public class RectExample : MonoBehaviour { void Update() { Rect rect = new Rect(0, 0, 150, 150); if (rect.Contains(Input.mousePosition)) Debug.Log("Inside"); } }

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