Version: 2019.2
LanguageEnglish
  • C#

NavMeshPath.corners

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector3[] corners;

Description

Corner points of the path. (Read Only)

Also known as "waypoints", the corners define the places along a path where it changes direction (ie, the path consists of a number of straight-line moves between corners).

no example available in C#

Did you find this page useful? Please give it a rating: