Version: 2022.3
LanguageEnglish
  • C#

PlayableGraph.Disconnect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Disconnect(U input, int inputPort);

Parameters

input The source playabe or its handle.
inputPort The port used in the source playable.

Description

Disconnects the Playable. The connections determine the topology of the PlayableGraph and how it is evaluated.