struct in UnityEngine
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Representation of RGBA colors in 32 bit format.
Each color component is a byte value with a range from 0 to 255.
Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.
|a||Alpha component of the color.|
|b||Blue component of the color.|
|g||Green component of the color.|
|r||Red component of the color.|
|this[int]||Access the red (r), green (g), blue (b), and alpha (a) color components using , , ,  respectively.|
|Color32||Constructs a new Color32 with given r, g, b, a components.|
|ToString||Returns a nicely formatted string of this color.|
|Lerp||Linearly interpolates between colors a and b by t.|
|LerpUnclamped||Linearly interpolates between colors a and b by t.|
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