A collection of static methods that provide simple World, Screen, and Panel coordinate transformations.
CameraTransformWorldToPanel | Transforms a world absolute position to its equivalent local coordinate on given panel, using provided camera for internal WorldToScreen transformation. |
CameraTransformWorldToPanelRect | Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation. |
ResetDynamicAtlas | Resets the dynamic atlas of the panel. |
ResetRenderer | Resets the renderer of the panel. Releases all meshes, rendering commands, and pools owned by the renderer. |
ScreenToPanel | Transforms a screen absolute position to its equivalent local coordinate on given panel. |
SetTextureDirty | Notifies the dynamic atlas of the panel that the content of the provided texture has changed. If the dynamic atlas contains the texture, it will update it. |