Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RuntimePanelUtils

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

A collection of static methods that provide simple World, Screen, and Panel coordinate transformations.

Static Methods

CameraTransformWorldToPanel Transforms a world absolute position to its equivalent local coordinate on given panel, using provided camera for internal WorldToScreen transformation.
CameraTransformWorldToPanelRect Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation.
ResetDynamicAtlas Resets the dynamic atlas of the panel.
ResetRenderer Resets the renderer of the panel. Releases all meshes, rendering commands, and pools owned by the renderer.
ScreenToPanel Transforms a screen absolute position to its equivalent local coordinate on given panel.
SetTextureDirty Notifies the dynamic atlas of the panel that the content of the provided texture has changed. If the dynamic atlas contains the texture, it will update it.