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ExecuteInEditMode

class in UnityEngine

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Description

Makes all instances of a script execute in edit mode.

By default, MonoBehaviours are only executed in play mode. By adding this attribute, any instance of the MonoBehaviour will have its callback functions executed while the Editor is not in playmode.

The functions are not called constantly like they are in play mode.
- Update is only called when something in the scene changed.
- OnGUI is called when the Game View recieves an Event.
- OnRenderObject and the other rendering callback functions are called on every repaint of the Scene View or Game View.

See Also: runInEditMode.

// Make the script also execute in edit mode.
@script ExecuteInEditMode()

// Just a simple script that looks at the target transform. var target : Transform; function Update () { if (target) transform.LookAt(target); }
// The PrintAwake script is placed on a GameObject.  The Awake function is
// called when the GameObject is started at runtime.  The script is also
// called by the Editor.  An example is when the scene is changed to a
// different scene in the Project window.
// The Update() function is called, for example, when the GameObject transform
// position is changed in the Editor.

using UnityEngine;

[ExecuteInEditMode] public class PrintAwake : MonoBehaviour { void Awake() { Debug.Log("Editor causes this Awake"); }

void Update() { Debug.Log("Editor causes this Update"); } }

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