Version: 2022.3
LanguageEnglish
  • C#

SkinnedMeshRenderer.BakeMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void BakeMesh(Mesh mesh);

Declaration

public void BakeMesh(Mesh mesh, bool useScale);

Parameters

mesh A static mesh that will receive the snapshot of the skinned mesh.
useScale Whether to use the SkinnedMeshRenderer's Transform scale when baking the Mesh. If this is true, Unity bakes the Mesh using the position, rotation, and scale values from the SkinnedMeshRenderer's Transform. If this is false, Unity bakes the Mesh using the position and rotation values from the SkinnedMeshRenderer's Transform, but without using the scale value from the SkinnedMeshRenderer's Transform. The default value is false.

Description

Creates a snapshot of SkinnedMeshRenderer and stores it in mesh.

The vertices are relative to the SkinnedMeshRenderer Transform component.

Notes:
The snapshot is still computed even when updateWhenOffscreen is set to false and the skinned mesh object is currently offscreen.
When this function is called the skinning process will always take place on the CPU, regardless of the GPU Skinning setting.