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public void BakeMesh(Mesh mesh);


meshA static mesh that will receive the snapshot of the skinned mesh.


Creates a snapshot of SkinnedMeshRenderer and stores it in mesh.

The vertices are relative to the SkinnedMeshRenderer Transform component.

The snapshot is still computed even when updateWhenOffscreen is set to false and the skinned mesh object is currently offscreen.
When this function is called the skinning process will always take place on the CPU, regardless of the GPU Skinning setting

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