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|name||Array variable name in the shader code.|
|nameID||Property name ID, use Shader.PropertyToID to get it.|
|values||Value array to set.|
Set multiple consecutive integer parameters at once.
This function can be used to set int vector, int array or int vector array
values. For example, int4 myArray in the compute shader
can be filled by passing 16 integers. See Compute Shaders for information on data layout rules and cross-platform compatibility.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.
See Also: SetFloat, SetFloats, SetInt, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.
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