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Animator.PlayInFixedTime

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public void PlayInFixedTime(string stateName, int layer = -1, float fixedTime = float.NegativeInfinity);
public void PlayInFixedTime(int stateNameHash, int layer = -1, float fixedTime = float.NegativeInfinity);

Parameters

stateNameThe state name.
stateNameHashThe state hash name. If statNameHash is 0, it changes the current state time.
layerThe layer index. If layer is -1, it plays the first state with the given state name or hash.
fixedTimeThe time offset (in seconds).

Description

Plays a state.

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