Version: 2018.3 (switch to 2019.1b or 2017.4)
LanguageEnglish
  • C#

Animator.PlayInFixedTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void PlayInFixedTime(string stateName, int layer = -1, float fixedTime = float.NegativeInfinity);
public void PlayInFixedTime(int stateNameHash, int layer = -1, float fixedTime = float.NegativeInfinity);

Parameters

stateNameThe state name.
stateNameHashThe state hash name. If stateNameHash is 0, it changes the current state time.
layerThe layer index. If layer is -1, it plays the first state with the given state name or hash.
fixedTimeThe time offset (in seconds).

Description

Plays a state.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

Did you find this page useful? Please give it a rating: