Version: 2019.3
LanguageEnglish
  • C#

RenderQueue.Transparent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This render queue is rendered after Geometry and AlphaTest, in back-to-front order.

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).

See Also: Material.renderQueue, Shader.renderQueue, subshader tags.

Did you find this page useful? Please give it a rating: