Version: Unity 6.3 LTS (6000.3)
LanguageEnglish
  • C#

ScreenCapture.CaptureScreenshotAsTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Texture2D CaptureScreenshotAsTexture(int superSize);

Declaration

public static Texture2D CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptureMode stereoCaptureMode);

Parameters

Parameter Description
superSize Factor by which to increase resolution.
stereoCaptureMode Specifies the eye texture to capture when stereo rendering is enabled.

Description

Captures a screenshot of the game view into a Texture2D object.

When superSize parameter is larger than 1, a larger resolution screenshot will be produced. For example, passing 4 will make the screenshot be 4x4 larger than it normally would. This is useful to produce screenshots for printing.

Important: To ensure reliable results, always wait until the frame rendering process is complete before calling this method. To guarantee this, you can call it from a coroutine that yields on WaitForEndOfFrame.

using UnityEngine;
using System.Collections;

public class ScreenShotter : MonoBehaviour { IEnumerator RecordFrame() { yield return new WaitForEndOfFrame(); var texture = ScreenCapture.CaptureScreenshotAsTexture(); // do something with texture

// cleanup Object.Destroy(texture); }

public void LateUpdate() { StartCoroutine(RecordFrame()); } }