| Parameter | Description |
|---|---|
| superSize | Factor by which to increase resolution. |
| stereoCaptureMode | Specifies the eye texture to capture when stereo rendering is enabled. |
Captures a screenshot of the game view into a Texture2D object.
When superSize parameter is larger than 1, a larger resolution screenshot will be
produced. For example, passing 4 will make the screenshot be 4x4 larger than it normally
would. This is useful to produce screenshots for printing.
Important: To ensure reliable results, always wait until the frame rendering process is complete before calling this method. To guarantee this, you can call it from a coroutine that yields on WaitForEndOfFrame.
using UnityEngine; using System.Collections;
public class ScreenShotter : MonoBehaviour { IEnumerator RecordFrame() { yield return new WaitForEndOfFrame(); var texture = ScreenCapture.CaptureScreenshotAsTexture(); // do something with texture
// cleanup Object.Destroy(texture); }
public void LateUpdate() { StartCoroutine(RecordFrame()); } }