Version: 2020.3
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




public void Set(float newX, float newY, float newZ);


Set x, y and z components of an existing Vector3.

// Attach this script to a GameObject. Create an empty GameObject that will act as your "New Transform". Assign this in the Inspector.
// Press the "Set" button in the game to set the GameObject's position to the "New Transform" position.

using UnityEngine; using UnityEngine.EventSystems;

public class Example : MonoBehaviour { // Use this to set the new position of the GameObject Vector3 m_MyPosition;

// Set an external Transform in the Inspector which is the GameObject’s starting point public Transform m_NewTransform;

void Start() { // Set the new Vector to be that of the Transform you attach in the Inspector m_MyPosition.Set(m_NewTransform.position.x, m_NewTransform.position.y, 0); }

void OnGUI() { // Press the Button to set the GameObject to this new position if (GUI.Button(new Rect(0, 0, 100, 40), "Set")) { transform.position = m_MyPosition; } } }