LightProbes.Tetrahedralize

Declaration

public static void Tetrahedralize();

Description

Synchronously tetrahedralize the currently loaded LightProbe positions.

Call this function to tetrahedralize the currently loaded LightProbe positions. You should generally only call this function upon receiving a LightProbes.needsRetetrahedralization event.

using UnityEngine;
using UnityEngine.SceneManagement;

public class TetrahedralizeExample : MonoBehaviour { void Start() { // Additively load a Scene containing light probes SceneManager.LoadScene("ExampleScene", LoadSceneMode.Additive);

// Force Unity to synchronously regenerate the tetrahedral tesselation for all loaded Scenes LightProbes.Tetrahedralize(); } }

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