Version: 2022.3
  • C#


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public static string GetString(string key);


public static string GetString(string key, string defaultValue);


Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, PlayerPrefs.GetString will return defaultValue.

//Use this script to fetch the settings and show them as text on the screen.

using UnityEngine; using UnityEngine.UI;

public class PlayerPrefsGetStringExample : MonoBehaviour { string m_PlayerName;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch name (string) from the PlayerPrefs (set these PlayerPrefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); } }