The real time in seconds since the game started (Read Only).
In most cases, use Time.realtimeSinceStartupAsDouble, which offers more precision, particularly over extended periods of real-world time.
Refer to its documentation for information about both properties.
Use Time.realtimeSinceStartup
with other single-precision properties that return float instead of double such as fixedTime
, fixedUnscaledTime
, time
, timeSinceLevelLoad
, and unscaledTime
.