Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Starting point inside the whole Mesh index buffer where the face index data is found.
This property, together with indexCount, determines which part of the whole index buffer is used by
a particular sub-mesh. Values in the index buffer are interpreted according to the topology property,
for example the usual MeshTopology.Triangles topology needs three indices for each triangle.
See Also: indexCount, Mesh.SetSubMesh, Mesh.GetSubMesh, Mesh.SetIndexBufferParams, Mesh.SetIndexBufferData.