StencilState

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Description

Values for the stencil state.

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the Stencil command in ShaderLab.

Additional resources: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.

Static Properties

Property Description
defaultValueDefault values for the stencil state.

Properties

Property Description
compareFunctionBackThe function used to compare the reference value to the current contents of the buffer for back-facing geometry.
compareFunctionFrontThe function used to compare the reference value to the current contents of the buffer for front-facing geometry.
enabledControls whether the stencil buffer is enabled.
failOperationBackWhat to do with the contents of the buffer if the stencil test fails for back-facing geometry.
failOperationFrontWhat to do with the contents of the buffer if the stencil test fails for front-facing geometry.
passOperationBackWhat to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.
passOperationFrontWhat to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.
readMaskAn 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.
writeMaskAn 8 bit mask as an 0–255 integer, used when writing to the buffer.
zFailOperationBackWhat to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.
zFailOperationFrontWhat to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.

Constructors

Constructor Description
StencilStateCreates a new stencil state with the given values.

Public Methods

Method Description
SetCompareFunctionThe function used to compare the reference value to the current contents of the buffer.
SetFailOperationWhat to do with the contents of the buffer if the stencil test fails.
SetPassOperationWhat to do with the contents of the buffer if the stencil test (and the depth test) passes.
SetZFailOperationWhat to do with the contents of the buffer if the stencil test passes, but the depth test fails.

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