Version: 2018.3 (switch to 2019.1a or 2017.4)
LanguageEnglish
  • C#

RuntimeInitializeOnLoadMethodAttribute

class in UnityEngine

/

Inherits from:Scripting.PreserveAttribute

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user.

Methods marked [RuntimeInitializeOnLoadMethod] are invoked after the game has been loaded. This is after the Awake method has been invoked.

Note: The execution order of methods marked [RuntimeInitializeOnLoadMethod] is not guaranteed.

// Create a non-MonoBehaviour class which displays
// messages when a game is loaded.
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After Scene is loaded and game is running"); }

[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After Scene is loaded and game is running."); } }

Properties

loadTypeSet RuntimeInitializeOnLoadMethod type.

Constructors

RuntimeInitializeOnLoadMethodAttributeCreation of the runtime class used when Scenes are loaded.

Inherited Members

Did you find this page useful? Please give it a rating: