Cloth.randomAcceleration
                
                
                
                
                
                
                  Suggest a change
                  
                    
                    
                      Success!
                      Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
                      Close
                     
                    
                      Submission failed
                      For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
                      Close
                     
                    
                   
                 
                Switch to Manual
                
                
               
              
              
                Description
                A random, external acceleration applied to the cloth.
               
              
        Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag.
Additional resources: Cloth.externalAcceleration.
       
              
        
using UnityEngine;
public class Example : MonoBehaviour
{
    // Simulate wind going trough the X axis.
    void Start()
    {
        GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0);
    }
}