Version: 2019.1 (switch to 2018.4
LanguageEnglish
  • C#

Texture3D.GetPixel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Color GetPixel(int x, int y, int z, int mipLevel);

Parameters

xX coordinate to access a pixel.
yY coordinate to access a pixel.
zZ coordinate to access a pixel.
mipLevelThe mipmap level to be accessed.

Returns

Color The color of the pixel.

Description

Returns the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).

The texture must have the Read/Write Enabled flag set in the Import Settings, otherwise this function will fail. GetPixel is not available on Textures using Crunch texture compression.

See Also: SetPixel, SetPixels, SetPixels32, GetPixelBilinear, GetPixels, GetPixels32, Apply functions.

Did you find this page useful? Please give it a rating: