Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CommandBuffer.SetGlobalBuffer

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Declaration

public void SetGlobalBuffer(string name, ComputeBuffer value);

Declaration

public void SetGlobalBuffer(int nameID, ComputeBuffer value);

Declaration

public void SetGlobalBuffer(string name, GraphicsBuffer value);

Declaration

public void SetGlobalBuffer(int nameID, GraphicsBuffer value);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.
value The buffer to set.

Description

Add a "set global shader buffer property" command.

When the command buffer will be executed, a global shader buffer property will be set at this point. The effect is as if Shader.SetGlobalBuffer was called.