Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|name||The name of the property.|
|nameID||The name ID of the property retrieved by Shader.PropertyToID.|
|values||The array to set.|
Set a float array property.
Adds a float array property to the block. If a float array property with the given name already exists, the old value is replaced.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.
See Also: SetVectorArray, SetMatrixArray.
Did you find this page useful? Please give it a rating: