Version: 2019.3
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static bool compressionEnabled;


Controls compression of cache data. Enabled by default.

If cache compression is enabled, then all data will be stored in a compressed form using fast LZ4 algorithm. This property affects only further downloads. It doesn't compress or decompress existing content in the cache.

Default value is "true".

See Also: UnityWebRequestAssetBundle.GetAssetBundle.

Did you find this page useful? Please give it a rating: