Version: 2022.3
LanguageEnglish
  • C#

AudioMixer.TransitionToSnapshots

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void TransitionToSnapshots(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach);

Parameters

snapshots The set of snapshots to be mixed.
weights The mix weights for the snapshots specified.
timeToReach Relative time after which the mixture should be reached from any current state.

Description

Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.