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public Transform customSimulationSpace;


Simulate particles relative to a custom transform component.

using System.Collections;
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public Transform relativeTo;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.Custom; main.customSimulationSpace = relativeTo; } }

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