Version: 2018.2 (switch to 2018.3b or 2017.4)
LanguageEnglish
  • C#

Application.systemLanguage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static SystemLanguage systemLanguage;

Description

The language the user's operating system is running in.

You can use this to automatically pick a localization for your content based on the user's system language. Use Application.systemLanguage to find the value of this setting.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the French language if (Application.systemLanguage == SystemLanguage.French) { //Outputs into console that the system is French Debug.Log("This system is in French. "); } //Otherwise, if the system is English, output the message in the console else if (Application.systemLanguage == SystemLanguage.English) { Debug.Log("This system is in English. "); } } }
using UnityEngine;

public class Example : MonoBehaviour { void Start() { //This outputs what language your system is in Debug.Log("This system is in " + Application.systemLanguage); } }

Did you find this page useful? Please give it a rating: