Terrain.GetKeepUnusedCameraRenderingResources

Declaration

public bool GetKeepUnusedCameraRenderingResources(int cameraInstanceID);

Parameters

cameraInstanceID The InstanceID of the camera being queried. See Object.GetInstanceID.

Returns

bool Returns true if all rendering resources for the given camera are saved regardless of usage. Returns false if garbage collection is allowed to free unused resources.

Description

Each Camera has its own KeepUnusedRenderingResources setting, which is false by default. Unity uses this per-Camera setting in combination with the Terrain's overall KeepUnusedRenderingResources setting. If either setting is true, Unity preserves all rendering resources regardless of how long they've remained unused.

Additional resources: Terrain.SetKeepUnusedCameraRenderingResources, Terrain.keepUnusedRenderingResources.


Did you find this page useful? Please give it a rating: