Version: 2022.3
LanguageEnglish
  • C#

CursorLockMode

enumeration

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Description

How the cursor should behave.

These are various modes that control the behaviour of the Cursor. A default cursor must be set in PlayerSettings > Default Cursor.

//This script makes Buttons that control the Cursor's lock state. Note that the Confined mode only works on Windows and Linux Standalone platform build.

using UnityEngine;

public class Example : MonoBehaviour { void Update() { //Press the space bar to apply no locking to the Cursor if (Input.GetKey(KeyCode.Space)) Cursor.lockState = CursorLockMode.None; }

void OnGUI() { //Press this button to lock the Cursor if (GUI.Button(new Rect(0, 0, 100, 50), "Lock Cursor")) { Cursor.lockState = CursorLockMode.Locked; }

//Press this button to confine the Cursor within the screen if (GUI.Button(new Rect(125, 0, 100, 50), "Confine Cursor")) { Cursor.lockState = CursorLockMode.Confined; } } }

Properties

NoneCursor behavior is unmodified.
LockedLocks the cursor to the center of the Game view.
ConfinedConfine cursor to the game window.