| Parameter | Description | 
|---|---|
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | 
| name | The name of the property. | 
| value | The buffer to set. | 
Sets a global buffer property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).
Additional resources: SetGlobalTexture, ComputeBuffer class, GraphicsBuffer class, ShaderLab documentation.